Following the lukewarm reception of the first two games, Deep Silver decided to hand over development to another studio. This series has been a gargantuan success for Deep Silver, and a significant portion of that success rests on the shoulders of its developer.Īccording to Maciej Binkowski, a game designer at Techland, the answer is simple. Reception is important, but money is what matters and the first Dead Island sold north of five million copies. The answer could be an obvious one, seeing as this series hasn’t exactly been met with overwhelmingly positive reviews. It looked like it was being made by a completely different team, and that’s because it is.Īs much as I enjoyed the time I spent with the first Dead Island - and to a lesser degree, its pseudo-sequel Riptide - knowing Spec Ops: The Line developer Yager has the reigns gives me confidence that Dead Island 2 will be a significant step up over the last two games in the series.ĭeep Silver smartly decided to remove what wasn’t working to focus on the series’ many strengths.Įven though I love the new approach, I’ve always wondered why Techland had been replaced by Yager. Instead of another depressing trailer, we were gifted with a colorful, over-the-top zombie murder extravaganza. When Deep Silver pulled the sheet off of Dead Island 2 last month, it looked like the series had finally dropped the serious tone shared by the first to games.
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